![]() ![]() ![]() Game is great and I get those old Gt-Gt4 vibes from it. And while I do appreciate many cool new things like armies having different voicelines depending on terrain, item fusing, etc I still think this could have been better. It feels like they were working on a checklist of things people missed in WH2, rather than thinking of something new. Or they simply couldn't think of something else anymore. So many things feel half finished from the UI, siege rework, the realm of chaos mechanic, etc. But, I can't help but think they tried something more here and didn't get it to work in time. Artillary and cavalry is pretty bad at them. Also some rosters are clearly at a disadvantage for the survival battles. You are limited to one playstyle with little room to adapt for certain enemies. They started with 8 factions but the rosters are very small. Feels like they started reworking it, didn't finish and now you have some menus that behave like in WH2 and some that have a completely different concept in mind with pins, etc. Things like region trading, better diplomacy, etc are finally in but the UI overall is a straight downgrade from WH2. There is hardly any value in multiple armies because the victory conditions have to be accomplished by the LL. The Legendary Lord participates in the story which is nice, but now he has to do everything. You can ignore that and go for domination, but the AI won't and you will lose if they finish the story. Your best bet with every faction is to expand to maybe 2-3 provinces and then wait for the story events to happen. While it is nice to have some alternative to conquer everything, the whole rifts/realms of chaos thing makes conquering undesirable. There are two separate victory conditions. On my second playthrough I was already sick of them. They get annoying and repetitive incredibly fast though. The realms of chaos are cool to look at and are actually a nice idea the first time. Cathay), giving the impression the story wasn't planned from the beginning. Kislev) make more sense than others (e.g. You are racing the other factions for 4 McGuffins, the other factions shouldn't even be able to get. The main campaign on the other hand makes no sense. There is now a story and the prologue is well done. The result is a game thats basically WH2 all over again with some changes here and there. It still feels like they could have done more, but struggled to think of something they could do. I never expected them to rehaul the entire game, because it would probably be impossible to port the old games over into the combined map. Game has solid ideas, but part of me wishes they did a little more groundwork. I have no doubt this will be great in due time. Games really good, although it isn't as good as WH2 ended up. ![]()
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